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        <dc:date>2008-08-03T11:59:33-04:00</dc:date>
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        <description>Action Stations, page 9:

“I have spoken and thus I have decided!”

A rumbling growl of approval erupted from most of the eight clan leaders of the Empire and from behind his translucent curtain the Emperor carefully studied the reaction of each of the eight, and those who sat arrayed behind them.</description>
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        <dc:date>2008-08-03T02:55:10-04:00</dc:date>
        <dc:creator>jukaganarvakka</dc:creator>
        <title>LaGrande Noodle</title>
        <link>http://wcpedia.com/dw/doku.php/wc_info/modding/texturing_noodle?rev=1217746510&amp;do=diff</link>
        <description>LaGrande Noodle

This is about Blender nodes (“noodles”); and “LaGrande” means “The Great”.

The material that was here originally is now obsolete. Rather than dump those contents, they have been moved for their historical value. Essentially, the original idea was to have color keys representing materials. The artist would paint using these color keys, and LaGrande would key onto them and substitute the real material channels. The idea was (partially) abandoned simply because it is much easier t…</description>
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        <dc:date>2008-08-03T02:40:46-04:00</dc:date>
        <dc:creator>jukaganarvakka</dc:creator>
        <title>Texturing with Blender (for CineMut Opaque shader and La Grande noodle)</title>
        <link>http://wcpedia.com/dw/doku.php/wc_info/modding/texturing_with_blender?rev=1217745646&amp;do=diff</link>
        <description>Texturing with Blender (for CineMut Opaque shader and La Grande noodle)

Let us begin with Blender materials. Each material index, in Blender, has 3 RGBA colors, called Diffuse,
Specular and Mirror. We'll be using the color channels in a different way from what was intended:</description>
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        <dc:date>2008-08-02T19:13:35-04:00</dc:date>
        <dc:creator>jukaganarvakka</dc:creator>
        <title>Modding and Modelling</title>
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        <description>Modding and Modelling

As stated in our welcome page, WCpedia's focus is on the future of Wing Commander, rather than its past. We'd like this site to be the preferred resource site for constructive WC fans; --modders and modellers working on fan projects, primarily games, expanding and enriching the Wing Commander universe from within. But this focus would be incompletely served without addressing practical, every day problems and solutions pertaining to modding, modelling, texturing, story-wri…</description>
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